
The main theme of the game is the pact between a human and a beast. These tales are usually very entertaining to read and more often than not end on a tragic note. Each time a weapon levels up you get a new paragraph of that story. What’s most interesting about them is that each weapon has a history behind it.
DRAKENGARD 3 SOUNDTRACK SEERE PRAYER SERIES
The Drakengard series allows you to level up individual weapons, increasing their strength, combo count and magic power. While your level in the first game only meant a slight boost in HP, the future titles increased other stats as well. The prior two because of their mindfuck moments, while the latter because of its incestual themes.Īll the games feature RPG elements. His inspiration was Neon Genisis Evangelion, Puella Magi Madoka Magica and his detest toward Sister Princess.

The reason for this was because Taro Yoko said that he wanted to differentiate the game from other popular titles of the era such as Dragon Quest and Final Fantasy. It has a lot of dark themes and is filled with the themes of tragedy and immorality. The series was heavily influenced by European folklore, which can be seen by its locations and weapons. While not to say that all the changes were positive, the majority of them made the series more accessible and playable.ĭrakengard has a dark fantasy setting and takes place in the land of Midgard. While the first title was a bit on the slow side and had a lot of repetitive sections, each of its successors refined some elements and increased the speed of the gameplay noticeably. The decision to include Dynasty Warriors-style gameplay was later made by Shiba, because of the rising popularity of Dynasty Warriors series at the time. Taro Yoko is the man most responsible for shaping the series to its current glory and the person without which there wouldn’t be even half of the absolutely insane stuff there was in the final product.ĭrakengard was initially imagined just as Ace Combat except with a dragon. The project was ultimately given to Taro Yoko, because Iwasaki, the producer at the time, was too busy. Since some members of cavia used to work on the Ace Combat games in the past, Iwasaki pitched the idea for a game that would feature similar gameplay. Takamasa Shiba and Takuya Iwasaki came up with the original idea.

The concept for Drakengard originated back in 1999, four years before actual debut of the franchise. In July 2010 the company was disbanded leaving Drakengard’s spin-off, Nier, as their swan song. They developed Resident Evil: Dead Aim, Resident Evil: The Darkside Chronicles, Fate/Tiger Colosseum, Bullet Witch and a lot of titles for other franchises including: One Piece, Dragon Ball Z, Naruto and Ghost in the Shell. Named after the cute type of rodent, cavia was founded in the year 2000 and focused on releasing existing franchises on a variety of platforms. It features on-foot combat similar to that of Dynasty Warriors and has aerial sections more like those in Ace Combat than Panzer Dragoon. Drakengard or Drag-On Dragoon as known in Japan is a series of titles released primarily by cavia.
